Cannonis
A nineties-style artillery duel on an engineering sheet: seven machines with character, a four-tier campaign, turrets, drones and factions.
Turn-based artillery over ground that breaks, in the style of nineties artillery games: angle, power and wind, tanks that get buried and fall, and a shop between rounds with more than thirty weapons, shields, tools and aiming aids. Two to eight players, people or machines; each machine has its own character, its memory and its way of shopping, and calls out its shot. The campaign climbs four tiers of five worlds, with steel, water and lava, one-way walls and meteors; at the end, the cup rewards how you played, not the result.
The simulation is deterministic: with the same seed and the same orders, the same match bit for bit. The machines think in a Worker; the ground is drawn at double resolution with PixiJS 8 on WebGPU or WebGL, and the world widens on panoramic screens. Effects are synthesised in the browser, and you play with keyboard, mouse, finger or gamepad.
- Inventory no.
- LAB-28
- Year
- 2026
- Technique
- Astro
- Vue 3
- PixiJS 8 (WebGPU / WebGL 2)
- Web Worker
- Web Audio (synthesis)
- Gamepad API
- PWA
- Device
- Mobile and desktop
- Browsers
- Current browsers
- Permissions
- None
- Status
- Experimental
- Address
- cannonis.alexharto.com
