Obsidio
A pyramid on a planet conquered from the inside: the machines climb up through the caves and never stop coming.
Endless survival on a 96 × 96 map: five weapons with six levels each, a dozen ground and air enemies, surges, the Leviathan, upgrade cards, repair drones, powers, missiles and a commander with a skill tree. The caves open one by one and, after half an hour, every surge makes them tougher until you can no longer hold. Before all that, a three-level tutorial.
Everything comes from code: the models from Blender scripts, the music and sounds from a synthesiser in the browser, and the rules from a dependency-free TypeScript core that a simulator plays headless to tune the curve.
- Inventory no.
- LAB-17
- Year
- 2026
- Technique
- Babylon.js (WebGPU)
- Vue 3
- Web Audio (synthesis)
- Blender (scripted)
- Device
- Mobile and desktop
- Browsers
- Browsers with WebGPU (Chrome and Edge 113+, Safari 26+, Firefox 141+); WebGL 2 elsewhere
- Permissions
- None
- Status
- Experimental
- Address
- obsidio.alexharto.com
